Given that the founders of OPSkins – world’s largest in-game asset marketplace – have moved onto become the founders of the Worldwide Asset eXchange tells you almost everything you need to know about this project.
TO ENABLE WAX TO SUPPORT EXISTING GAMES, THERE MUST BE A PROCESS FOR HANDLING OF NON-TOKENIZED ASSETS
Whereas OPSkins is a centralized site for trading assets from Steam games such as Counter-Strike: Global Offensive, H1Z1 and PUGB, the goal for WAX is to provide a decentralized plug-in market and cryptocurrency anyone can use to set up their own trading exchange for all in-game assets whether they support the WAX blockchain or not.
The existing market is already estimated to be worth $50 billion a year in terms of the total value of items traded with around 400 million players making up the market, but given its advantages in terms of trust, transparency, speed and lower transaction costs, WAX could increase that significantly.
The platform’s structure is complex, however, so read carefully.