WAX Token Aims to Evolve Virtual Good Trading With Blockchain

Gaming has evolved rapidly in recent years, with eSports becoming more mainstream than ever before with a global audience size of 600 million people, with 400 million people tuning into game streaming in 2017. Streaming platform Twitch has 100 million unique monthly users and 2.2 million streamers, with 241 billion minutes of gaming content streamed since inception. Revenue of $1.488 billion is forecasted for eSports in 2020, and each year, 400 million gamers purchase $50B+ in virtual goods worldwide. eSports is already a massive business and will only get bigger.

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