Videogames

WAX Token Aims to Evolve Virtual Good Trading With Blockchain

Gaming has evolved rapidly in recent years, with eSports becoming more mainstream than ever before with a global audience size of 600 million people, with 400 million people tuning into game streaming in 2017. Streaming platform Twitch has 100 million unique monthly users and 2.2 million streamers, with 241 billion minutes of gaming content streamed …

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WAX Token and Blockchain Tech are Changing the “Item Trading” Industry in Online Games

eSports is relatively new, but is experiencing unprecedented growth. In fact, eSports has gotten so wildly popular that it is going to be a medal event at the 2022 Asian Games and is being considered as a medal event for the 2024 Olympics in Paris. Nearly 400 million people will tune in to eSports events …

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4 million crypto wallet holders don’t know about 400 million gamers…

“We see online video game players as the best customers to start with because a lot of what they do collecting and selling virtual items is similar to trading cryptocurrencies on the blockchain.” — William Quigley Across the globe, 400 million online video game players spend $50 billion annually on virtual items. That’s not exactly a small …

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