In-game items are the main drivers of revenue in free-to-play game economies, and yet we’re still a long ways away from unlocking their true potential. Dated game design techniques have kept our items trapped in 1-sided game economies, hidden behind in-app purchase-locked loot boxes.
What if we release them from these shackles, and make our in-game items usable across ALL our games?
This is a new frontier enabled by cross-game items. It will create a wealth of opportunities — not just for players and developers — but also for a vast spectrum of value creators that are yet to be discovered.